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KOTOR, Take 2

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After I finished Mass Effect, I was desperate to find a new game. I wanted an experience that would draw me in and take me on a fantastic journey. I knew it would be difficult to find a current game that I would love as much as Mass Effect, so I turned to the past. On the recommendation of a friend, I decided to set aside my frustrations with Star Wars: Knights of the Old Republic (KOTOR) on the 360 and get a fresh start trying it on my PC.

There was a remarkable improvement in performance and graphic quality on my PC. I was much happier playing the game when it didn't freeze up during battles, stutter during cutscenes, or muddle the textures. Suddenly the "dated" game didn't look so old. The game started to become more fun when I wasn't distracted by performance and graphics bugs.

Perhaps more important than the changes in processing and resolution were the changes in my perspective. After completing one BioWare game (Mass Effect), I had a better understanding of the types of puzzles I would encounter. I breezed through Taris in four hours instead of my previous ten hours. I finally understood that puzzles required a little thought; you had to pay attention to hints dropped casually in conversation. Clues were also left on datapads I collected unceremoniously from corpses nearby. Simple attention to the world helped me see how the answers were falling into my hands in an organic way.

I have easily surpassed the point where I stopped on the 360, and it was time well-spent. I finally feel as if I'm moving in a productive direction. Even if the battles and stat-management are more difficult than Mass Effect, I have a better understanding of BioWare-style games. I'm less likely to get stuck and I'm now free to enjoy the game. I'm looking forward to the rest of my adventure.  
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Yes, I'm a Girl

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As a fan of single-player RPGs, I’ve grown accustomed to playing games alone. I try to avoid contacting other people online unless I absolutely need their help. I recently began playing Lord of the Rings Online (LotRO), a game which has required me to have a few crash courses in MMO etiquette.

One common practice while grouping (or joining a “Fellowship” in LotRO), is the use of voice chat. My fingers are often busy pressing keys to use skills and such while I play, so pausing to type in a chat window can sometimes be impractical. For example, if my character was dying and in need of immediate assistance, I could shout “Heal Me!” about 10 seconds faster than I could type it. Voice chat can be the difference between success and failure or life and death.

I was not opposed to the idea of voice chat with strangers, despite the inevitable break in characterization. On an early fellowship quest, I was disoriented when this deep male voice came from a delicate, lovely female elf. I understand that it is unlikely that many of the female characters are actually belong to female players, and you can’t make assumptions. Soon, I got my voice chat working and jumped in.

I greeted my group in my high-pitched girl voice and assumed that they would figure out that I was a girl. Unfortunately, it seemed more likely that I was a 10-year-old boy, as I soon discovered when these guys described me as a “him”. I quickly explained that I actually was a woman, not a pre-pubescent child. The guys laughed uncomfortably and mumbled something about not wanting to assume. I guess that they had made the safer choice – it’s less embarrassing for a woman to be called a boy than it is for a boy to be called a woman. Statistically, they were also probably making a safer assumption in calling me a male.

I was glad that my fellowship treated me no differently once they found out my true gender. There was always a chance that I was lying, but it seems like most of the LotRO audience is more mature and respectful than the average MMO crowd. Hearing their voices did seem jarring at times and broke their character, but I feel like the advantages often outweigh the disadvantages. After all, I was only allied with this fellowship for a short period of time. Also, despite how silly someone’s voice can seem compared to their character, sometimes they can be very knowledgeable and helpful regarding the details of the game. If anything, hearing the voices of my fellow players showed me that I can’t judge by appearances, and even our voices can be a type of mask.  

Alter Ego

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Before I began playing an MMO seriously, I could never understand why people would want to keep up multiple characters on one account. While it seemed cool to explore different classes or races, the amount of time required to get five level seventy characters in a game like World of Warcraft seemed ridiculous. It just didn’t seem wise to spend all your time on one game. However, I soon learned that there may be a more moderate way to experience a different race and class. Alternate characters could have other uses.

I was surprised when my Lord of the Rings Online (LotRO) buddy suggested that I make an alternate character. I was quite satisfied with my initial multiplayer experience as an elf lore-master, and I didn’t understand why I would need to build up a new character. However, the crafting system is quite extensive in LotRO, so it made sense to spread out crafting trades among characters to maximize resources. Also, there were times where I wanted to play but couldn’t without getting ahead of my friend, so an alternate character would provide a way for me to play when I felt like it.

I created a woman captain for my new character. I chose to play as a captain because I could summon a human companion similar to the “pet” I summoned as a lore-master. Just the idea of having another person beside me as I fought was comforting, even if I knew that he was just a simple minion.

One of my favorite aspects of LotRO is the fantastic opening instances. When I began playing as the woman, I got to see the beginning instance for human characters. It included some fun gameplay, such as setting things on fire. I loved how I was thrown into the action instantly, not babied through a tutorial. I felt that the town I was in desperately needed my help. The scripted events that I experienced alone made it feel all the more personal. This adventure was truly my own, and I had begun a new adventure.

Playing solo was a fun challenge for me. There was no waiting around for other players and I could complete quests however I wanted. I had to develop new strategies, especially in crowded areas. Unfortunately, as I progressed to higher levels, I realized that LotRO is a game that encourages fellowships. The sense of freedom I had was replaced by a sense of limitation – without a fellowship, I couldn’t complete certain quests. LotRO does have a great chat system and a strong network of people willing to help, but you can’t always find someone to help you with every quest at any given time of day.

I have enjoyed my experiences as a solo player, but it does seem that the game is much more rewarding to those who take the effort to quest in fellowships. Fellowship quests have fantastic rewards, such as great armor or weapons. With a fellowship, you can work through quests faster but experience from fighting enemies is split among your allies. Solo progress seems much slower, since experience is gained faster when completing quests than when defeating enemies. The game does have certain ways of balancing this, such as weapon and armor crafting systems and the relative ease of finding random fellowships through the “Looking for Fellowship” chat channel. I still enjoy LotRO as a single-player experience, but I feel that, as an MMO, it is truly most rewarding in the company of friends.  

A Comical Episode

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Penny Arcade web comics have been famous with gamers for years for their humorous interpretations of popular games and culture. The writers' wit and charm extend beyond the comics to their news columns, where the writers often give very fair assessments of games. I have a good friend who is a huge Penny Arcade fan, and he was thrilled that the creators of the web comic decided to make a video game.

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode One was released in late May. While I have recently been enjoying Penny Arcade, I am still new to the comics and don't seem to connect with them as well as my friend. I appreciate the humor, but there have been a few comics that I find a little gratuitously violent or confusing. This influenced the way I saw the game, since the style of the game, from the art to the humor, was a near-perfect translation of the web comic. I appreciated most of the humor, but, like the comic, there were a few moments where I felt that it wasn't quite my taste.

My main issue with the game's style stemmed from what I felt was unnecessary vulgarity. Working in the video game industry, I am often the only woman around, and I'm no stranger to games and jokes tailored to a male audience. I'm not opposed to sexuality or innuendo in games, but having a common enemy in the game constantly making sexual motions, having sexual attacks, and peeing on me is not exactly my cup of tea. This was a slight annoyance to me, and I was willing to put up with it because of the game's other redeeming qualities. However, it's worth noting that the M-rating was put to good use at certain moments, such as when NPCs swore profusely after a shocking event happened. Instead of skirting around the issue with stilted dialogue, the NPCs reacted in a very natural way, which was quite refreshing.

From the comic-book art to the clever writing, I really enjoyed the other aspects of the game's style. The game did a wonderful job translating the 2-D art into 3-D. Cutscenes were in 2-D, but the game took place in a 3-D world. There was a fantastic attention to detail as well. The transitions between sub-areas of a level looked like shifts between comic book cells. My custom character was integrated into the 2-D cutscenes, which was a nice surprise. The level of detail extended to the writing, as every clickable object had clever and often varied captions. Instead of just "So-and-So's Mailbox," I found one mailbox labeled "It's another god%$#@ed mailbox!" This type of humor was fantastic, verbalizing the thoughts I'd often have from other tedious RPGs. This game rewards you for taking the time to look around the world with humor at every click.

I had initially seen this game on the 360, but I played through the demo myself on the PC. The controls seemed similar, but with the 360 you move around with an analog stick and with the PC it's more of a point-and-click adventure. Button-presses for special attacks seem to have all been moved to the spacebar. The PC controls felt natural to me. On dialogue screens, dialgue chioces were presented similar to the style of Mass Effect, where the feeling of the line was conveyed through the dialogue choice but the actual line said something different. Unlike Mass Effect, however, the choices and the actual statements were equally ridiculous and amusing. The combat system was simple but fairly efffiencient. Combat felt very similar to a Japanese RPG due to the turn-based system. However, it was not overly complicated.

This Penny Arcade episode is certainly a promising start. While there are certain stlyistic aspects that I don't enjoy, the developers had a very good understanding of the scope of an episodic game. The game doesn't attempt to be a AAA console title, but it is fantastically clever and entertaining. I hope to enjoy more of it in the future, when I can make some time to play the whole game through.  
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