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DS Fantasy

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The DS has quickly become my favorite console these days, as it bears little resemblance to the larger systems (like the Wii) that I use at work. On the recommendation of a friend, I picked up Final Fantasy III (FFIII) in the hope that it would provide the same rewarding experiences as the RPGs I had played on larger screens. When Puzzle Quest wasn’t satisfying my need for a deep storyline, I finally decided to check out FFIII.

FFIII immediately reminded me of Chocobo Tales. The touch-screen controls and the character designs were very similar to that other game I enjoyed so much. However, the combat system and extensive menus were as advanced as any other Final Fantasy. I felt at home right away; the blue and white dialogue boxes and menus were a pleasantly familiar sight.

FFIII seemed fairly straightforward, but the winding dungeons and caverns soon drove me to the internet to search for a map. Since this was a DS game, I had thought that I wouldn’t need a strategy guide (unlike every other RPG I had played thus far). My friend had warned me that the game could be difficult, so I was definitely afraid of making a mistake. The random battles occur very often, and being lost for just a few moments can mean the difference between life and death.

I doubt that I will purchase a strategy guide for this game, but it has definitely changed the way that I play it. I tried really hard to take the turns that would lead me to treasure chests, but sometimes I would accidentally advance the game and lose access to those items forever. Strategy guides have so often served as my mentors in those games, allowing me to progress efficiently and remain one step ahead of the enemy. In some ways, it was almost a form of companionship.

In my job, there are no strategy guides. You play the game so many times that you probably learn it better than the author of the guide. However, on a first play-through of the game you may miss some things. Just like the platform I missed week after week, certain secrets may remain hidden from even the most competent testers. When I have played new games, especially on overtime shifts, I have found my fellow testers to be incredible resources. If I get stuck in a certain area for more than five minutes, I’m not afraid to ask for help.

Despite my lack of a strategy guide, I have been having fun with FFIII. It seems to be a strong game with nice graphics and a cohesive storyline. It would be nice if the game were a little more forgiving to those of us who have never played it before, but I can always find help online if I get stuck.  

Overtime

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I’ve heard horror stories about the crazy hours of the entertainment industry. Whether it’s for a film or for a video game, many people sacrifice their free time for the jobs they love. I understand the cost of following my passion by joinging the game industry, but I had never been tested as I was recently on my QA job.

My QA team was told that we would be working overtime on evenings and weekends. This meant working 9-6 on my normal game and 7-10 on a different game during the week. Then we would also work on the weekends from 9-6. This was not optional. We had to work overtime until further notice.

Fortunately, I didn’t have to work on the same game all day during those long weeks. I could work on a different game in the evenings and sometimes on the weekends, helping to reduce the monotony. In the evenings, we worked right alongside those who were not as fortunate as us – those who worked on the same game over 70 hours a week. After a few weeks of overtime, you could see the signs that these people were going crazy without a break. One of my co-workers kept a tally of how many days he worked in a row. He worked 22 days straight before Human Resources told him he had to take a couple of days off.

I try to do my best in any job I do, and my QA job has been no exception. I put a lot of effort into my work and it wears me out. I worked 11 days in a row before I had to take a day off. While I knew that I could continue coming to work, I became physically sick from the lack of sleep. I was spending nearly two hours in the car each day for my commute, but I would often be too buzzed from staring at a screen all day to fall asleep as soon as I got home.

I have no problems putting in long hours. I am prepared for that reality when I enter the field full-time after college. Before working overtime in QA, I had never experienced first-hand what it’s like to come back to work on Monday and have completely worked through the weekend, confused becuase my work week had never ended. I am not afraid to experience that again, as I know that it is what people do in order to work in a career they love. If anything, my experience of overtime had given me a greater respect for the long hours that many people put in each and every day. After all, if I come home and can only complain about playing video games all day, my life really can’t be that bad.  
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