
I was excited to play this cooking game to see how a Wiimote could be used to "cook." I began the practice exercises. Some of them felt intuitive, like moving the Wiimote down to cut vegetables. Others were a bit odd, like pulling the trigger to get out chopsticks for stir-frying or shaking the Wiimote to open a can.
One of the most frustrating things about cooking with a Wiimote is the variety of actions required in such a short time. Things like cracking an egg are very pressure sensitive and can be incredibly hard at first. Then, 30 seconds later, you do another task that requires a new move that you just learned. It felt a lot like learning a dance when tired – you know the motions but you can't quite remember how they all fit together.
I was hoping I'd enjoy the idea of having a "mama" to grade my progress. When I was young, my mother taught me everything I knew in the kitchen, and she was very supportive and loving. In Cooking Mama, the mother would make comments as you attempted to complete the tasks. I didn't mind the heavily-accented "Good" or "Excellent," but all the
comments weren't quite as positive. For example, every time I failed to crack an egg, I heard a message in seemingly Japanese-English gibberish. After about 10 times, I finally figured out that this Japanese mother was saying "You're not mine" – she was disowning me. Well, Cooking Mama, you're not mine either.
Maybe my ego is just too easily bruised, but I really enjoy games that have a nice learning curve. In a friendly game like Cooking Mama, shouldn't there be more nurturing and less tough love? I really enjoy cooking in real life, and I believe a lot of that is because many of the manual tasks can be relaxing. It's sad that it didn't translate into this game, which turned into a stressful short-term memory test.
Posted under:
Cooking Mama,
Wii
Comment Form under post in blogger/blogspot