War of the Hotties - Venus Plays Video Games
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War of the Hotties

When a classmate showed up at a study session proudly clutching the strategy guide to Warhammer Online: Age of Reconing (WAR), I rolled my eyes. For the past week, he had talked of nothing except WAR. Clearly, his obsession had only gotten worse. I initially dismissed him as a lone fanboy, but then I saw how more and more of my friends were joining this WAR. It was time for me to log on and check it out.

I was initially hesitant to play WAR given my aversion to PvP experiences. Yet I wanted to give it a fair shot, and at least take the time to explore the opening PvE gameplay.

At first, I was impressed with WAR. A fantastic opening cinematic sequence clearly established the characters of the world, from the goofy goblin squig herder to the seductive and deadly dark elf sorceress. There were massive enemies, brutal attacks and flashy effects, all of which helped create a welcome sense of chaos.

Then I was asked to create a character. After consulting some friends, I decided to play as a dark elf sorceress. While I normally like to create a little blonde girl that's a glamorized version of myself, I decided instead to make a fierce Megan Fox lookalike.

Once I got to the gameplay, I became disoriented. The UI was unnecessarily cluttered and confusing; for a game that plays a lot like World of Warcraft (WoW), the UI was rather unintuitive. I wouldn't have minded getting used to a new system, but I felt that a lot of UI decisions didn't make sense to me. For example, the colors for quest givers didn't clearly indicate to me which I had visited and which were strangers. While I did appreciate the indications of quest locations on my map, I found that a lot of the UI changes made from other MMOs (such as Lord of the Rings Online (LotRO) or WoW) were essentially less user-friendly. If I were new to MMOs, my eyes surely would've glazed over.

However, the opening quests in WAR were decent. While the quests themselves weren't written with at the same level as MMOs like LotRO, the actual quests were interesting and went beyond the simple "Kill 5 Generic Enemies" quests. I don't expect WAR to be as detailed as LotRO since WAR is a PvP-focused MMO. Yet the PvE quests still had fun details like firing a special weapon at enemies and unleashing creatures resembling dinosaurs.

I must commend WAR for some great scripting, which helped to create a fantastic atmosphere. It was very rewarding to watch the dinosaur creatures I unleashed run to the nearest enemy and attack. I also liked how the elves I needed to defeat were already engaged in battle, and my allies would aid me when nearby. Then there was the quest that gave me a fantastic bird's-eye view of the war around me.

While I enjoyed playing as a lovely avatar, I have to admit that WAR seems to be more clearly geared toward a male audience than other MMOs. My Megan Fox lookalike started out in what amounted to a bra and skirt. I kept trying to buy clothes, but I couldn't at my low level. So when I finally got a new gown, I was excited to try it on. But then I saw that my new outfit was composed of even less fabric than my default bra and skirt. I wouldn't object if I could choose between the shamelessly exhibitionistic lingerie and the skintight leather catsuits, but there were no catsuits to be found. I also wouldn't have minded if there were more shirtless males running around, but, at least in my starting area, all the men seemed to be fully-clothed. Yet all the women I encountered seemed to be wearing things like Nehmora the Hag, dressed in essentially a bikini and thigh-high boots.

I must admit that WAR does seem to do well sticking to their theme. WAR stays consistent with many details. For example, as a dark elf sorceress, I could choose abilities that followed the paths of agony, calamity, or destruction. When I was continually asked to "kill the poet high elves," I began to feel slightly guilty for being so evil. Despite my feelings, I was glad to see how deeply the developers had explored the dark atmosphere.

As a single-player PvE experience, WAR didn't pull me in like LotRO. While I appreciated the quests and themes, I don't feel that WAR's PvE has the same level of polish as some other MMOs on the market. However, WAR was not made to excel as a PvE game. I tried to explore more of the PvP aspect, but I gave up after queueing for a PvP quest for half an hour. I think I will reserve judgment until I've played more of the PvP. Unfortunately, I fear that I may not be the right person to appreciate WAR, given my preference for the "care bear" experiences.  
Trenton Kennedy said...

You think that's bad? I'm glad you didn't try Age of Conan. ;)

As for the PvP, there's good and bad. I have a feeling you would enjoy yourself if you were grouped with friends, especially in a game made for it like WAR. Like most things in MMOs (and life), it's always more exciting with friends.