Size Doesn't Matter - Venus Plays Video Games
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Size Doesn't Matter

Whether it’s on a PS2 or a PSP, Ratchet and Clank feels fantastically the same. I admit that the original PS2 game didn't draw me in like Insomniac’s other popular series, Spyro the Dragon. However, Ratchet and Clank: Size Matters is a well-rounded PSP experience that seamlessly translates the ideas of the original games into a portable experience.

I was surprised to hear that Size Matters was not developed by Insomniac. It was the first project created by High Impact Games, which seems incredible given the level of polish. This is easily explained by the fact that High Impact is partially composed of former Insomniac developers.

While I have not had extensive experience with the Ratchet and Clank series on traditional consoles, I really enjoyed playing through the first couple of hours on the PSP. The Ratchet and Clank series consistently demonstrates solid 3D platformer elements, from the intuitive level design to the clever use of gadgets.

Gadgets were a fun and essential part of many levels. The challenges of the levels encourage the use of different weapons, which creates a fun puzzle feel. The hack-and-slash method doesn’t work due to the limited resources, such as the rarity of ammo for the most powerful weapons. Not all weapons are used for fighting, such as the grappling hook. While it’s obvious when to use a grappling hook for crossing gaps, the weapon can be used to move objects in the level as well. This lends a realism to the world and makes the game more fun.

One particularly strong moment in Size Matters was when I got to take play as Clank. He gained control of a small team of mini robots, which I could then control with basic commands. These robots were too short to climb up to certain platforms, so there was a launching device to fling the mini robots to higher ground. I really enjoyed being able to command a small team and then fling them around without fear of harming them. I would feel terrible launching a cat or some other living animal, but these endearing robots felt no pain and bounced around without even getting a scratch.

My only complaint about Size Matters is that some parts felt much more difficult than others. I'd be progressing just fine and then I'd get stuck at something trivial for several minutes. With a limited character improvement system, it became frustrating; I felt that certain parts required more luck than skill to advance. Perhaps I just need to get more familiar with platformers.

Overall, Size Matters was an enjoyable experience. The graphics were strong and the game successfully utilized some of the best mechanics from the console games. It was a near identical to a console experience on the small screen, proving that size doesn’t matter when it comes to making a strong Ratchet and Clank game.