When DLC Goes Wrong - Venus Plays Video Games
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When DLC Goes Wrong

I was thrilled and devastated to finish Prince of Persia today. The game that had been my welcome obsession and favorite form of relaxation had ended. In the interest of avoiding spoilers, I won't share the ending, but I was more than a little disturbed by what I saw before the final credits rolled.

Fortunately, there was an epilogue released recently, which I hastily downloaded. I paced back and forth, wondering what would happen. How would they resolve the story?

I started up the DLC, and found it to feel entirely different. There was a dark tone, and Elika and the Prince had been reduced to bickering children. The DLC takes place inside a deep, cavernous palace, eliminating the lovely vistas and scenic views I so loved. The incentive to explore is all but eliminated, and the healings are gone. The lovely rewards of this level are gone and all that's left are the dank, diseased areas.

I would feel better about being stuck in diseased areas if they didn't become so dramatically difficult. The game was clearly trying to stand up to reviewers that criticized the game for being too easy. Instead of a relaxed, balanced level, the game resorted to annoying arcade mechanics to make it more "difficult". For example, when there was once one patrolling enemy blocking my path, there were now two or three, each on their own timer. While the Prince could often narrowly miss each enemy with one fluid, carefully-timed run, he now was stuck waiting for three balls of goo to line up just so. It completely ruined the momentum and spirit of the game.

Another frustrating element added to create a greater "challenge" was giving the player no clue as to where to go. At one point, I had to slide down a wall, dodging almost 12 diseased balls of goo. When I finally made a successful trip to the bottom, I had no idea where to go and fell to my death. Finally, I figured out that I had to jump offscreen to an area that I had no clue existed. This creates a lot of unnecessary frustration for the player. Developers should recognize that those who buy and play the DLC are those that finish the game; those who complain wouldn't bother. The DLC should be modeled to match the game, not to punish those who enjoyed it.

My final frustration with the DLC was the boss battles. I encountered one boss in the course of my time playing the DLC, and I chose to quit the DLC forever in the middle of the boss fight. The boss was invulnerable until knocked off the edge (a process I understood, as I often defeated a boss that way in the original game). It took about five minutes for me to knock the boss off the edge. Then I had to attack the boss in his alternate form. I began an attack, but, given the acrobatic nature of combat, attacks take some time. I got one hit in on the boss before he became invulnerable again (about 15 seconds after becoming vulnerable). I tried again, with the same result. I was so frustrated and felt completely defeated. I was not going to spend an hour fighting a boss, most of which would be spent trying to coax an invulnerable monster off a ledge. That was when I quit.

I absolutely loved Prince of Persia. Despite its shocking ending, I enjoyed everything in the original game. It was a wonderful experience for the many reasons that I mentioned in my previous post. I was so disappointed with the DLC; they removed almost everything that I loved about the original game. I would not recommend the DLC to anyone who enjoyed the original.  
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Unknown said...

PoP is the best game I've played since years. I play PC so I couldn't try the DLC, just watching it on video. The best part of PoP were the witty conversation and the glorious vistas from the spires, and both are gone...
I hope they come back in the sequel

Why did you find the previous ending shocking? I thought it was very engaging, and probably the moment in gaming where the authors really transmitted a precise feeling through the artistic medium dynamic: to be forced to do something you didn't like (as a gamer playing, and as the prince liberating evil) because of an overpowering feeling (love for elika and wanting to see the ending). nothing like that can be done in movies nor books.

Kaylin said...

I definitely agree - games have a powerful way of affecting emotion that is often difficult to reach in film and literature. It is a testament to the writing and design that PoP left such an impact on me.

I found the ending shocking because it wasn't at all what I expected. Perhaps I was too lost in the story to see it coming. I have never played a game where the only choice is the one that I am opposed to morally. Very powerful stuff!

Thanks for the feedback. :)

Unknown said...

I don't think I expected the ending either, I thought at the end Ozhram or the prince would save Elika, so I admit I was rather surprised when she died. in fact I might have shed a tear there (shh!). it is only because I was still staring at the screen that I found out I could move again. I felt selfish to revive her but being just a game I did anyway. and of course keenly missed her presence made so obvious by the lack of double jumps too!

I don't know if you've seen it, but in the DLC the prince says Ahriman wanted Elika to die so in the game it might turn out he was right.

I like your blog I read it occasionally.

PS:apparently the trick to killing the hunter in the DLC is pushing him off the cliff as well.

Kaylin said...

Thanks for your thoughts. I really liked the use of Elika as a companion, and I definitely felt lonely when she was gone.

I'll have to try pushing the hunter off the cliff sometime!

Perhaps I'll wait for the sequel to find out more about how this story ends, or begins. :)

Unknown said...

I hope I didn't give you a spoiler there! there's not much to the story in the DLC that I could tell, except a small bit at the ending cutscene which I'm sure would come up anyway at the beginning of the sequel.
I had a crush on Elika (she's witty!) I hope they already started on it...

maybe you'll think it strange, but occasionally I think of the spires vistas and I get a feeling of expansion and calmness that is almost magic. you can tell it's one my fave games. in fact the only other I play lately is tribes 2 - good fun teamwork game!

Kaylin said...

I definitely miss that game; it was so relaxing and fun. I hope the sequel comes out soon.

I'll have to check out Tribes 2 sometime.

Unknown said...

everybody should try tribes 2, it's free to get now from tribesnext. there are about 100 players left I reckon. if you do say hi, I'm PhantomDragon on Goon Haven server.