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Showing posts with label Osu Tatake Ouendan. Show all posts
Showing posts with label Osu Tatake Ouendan. Show all posts

Beating Ouendan

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I was crazy about Osu! Tatake! Ouendan! and tore my way through it like it was the wrapping paper over a Christmas present. I spent relatively few hours beating most of the levels, but when I got to the final level, I just had no motivation to beat it. I consider myself a methodical person, so what happened?

When I got to the final level, it was a step up in difficulty from the previous levels. I knew it would take me the better part of an hour to beat it, so I was avoiding what would seem like a chore. On top of that, there were no real incentives. There are 15 levels in Ouendan, as opposed to the 19 in Elite Beat Agents (EBA). This means there are no bonus levels to unlock. There are also no other rewards for completing the game or achieving certain ranks, other than unlocking the rest of the difficulty levels (and the female cheerleaders). There is no “bonus character” to unlock like Commander Khan in EBA.

With this lack of incentives, I now had two reasons to avoid playing: (1) it was likely to have to repeat the final level over and over, unable to skip half the introduction and (2) once the game was beaten, my little obsession would be over. As for the first reason, this was only partially true. The first time I sat down to beat it, I attempted the level about five times before my hands ached so badly that I physically couldn’t play anymore. I had spent relatively little time with the game, but it was so intense that it was almost entirely a twich level. The second half of the introduction couldn’t be skipped (which was changed for EBA), and it was longer than usual, meaning that I would sometimes spend more time watching the introduction than playing.

As for the second reason, there would be no real motivation for me to return to Ouendan. I had nothing more to unlock, and the levels were so easy for me at that point that I didn’t care about getting higher scores. The stories had less meaning for me because I couldn't understand them as well, so there was less of a personal connection to the game.

In the end, I did return to Ouendan a couple days after my first honest attempt to beat it. Once my hands had recovered, I managed to beat it on the third try, without warming up on an easier level. Once it was beaten, it felt so anticlimactic that I put the game down and haven’t touched it in days. I may still have a soft spot for EBA and Ouendan in my heart, but until the Ouendan sequel comes out, there won’t be a lot of iNiS games in my DS.  

A Broken Economy

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When I discovered that I was sick this weekend, it was not necessarily the end of the world. After all, “taking it easy” meant that I could game for hours on end. That sounds great, right? Unfortunately, the games I’ve been playing recently (with the exception of Elite Beat Agents and Ouendan) haven’t been able to grab me. I’m still searching for the next Okami, Final Fantasy VIII or original Kingdom Hearts. I want a game I can really sink my teeth into for 50+ hours and make it my own. While I really love the DS, I haven’t found a game yet that can provide that type of immersive experience.

I like to think I'm a forgiving person when it comes to games, and I really wanted to give Final Fantasy XII another shot. I had similarly hated the constant movies in Final Fantasy X, but after playing past the ten-hour mark, it got better. It may have just been that I was finally used to the characters and had enough invested in the game at that point that I grew to like it. However, I hope that wasn’t the case and ended up playing FFXII for several hours, hoping it, too, would get better.

I was at a point in the game where I could run around and fight for several hours. I fought monster after monster, getting battle chains of 36 enemies or more so I thought I would get some great items. I then went to sell my items at a shop (since that’s how you make a large portion of your money, as enemies don’t drop much money). I was so excited because I had fought for nearly two hours straight and had leveled up my characters to the point where they finally surpassed the level of my guest character. I was so happy because I finally had enough money to upgrade my weapons.

I was able to afford new weapons for most characters…except one. I then discovered that, not only did I not have enough to upgrade everyone’s weapons, but I also had forgotten about armor upgrades and regular items. Even when I sold my old weapons I barely had enough and then there were still some vital spells I had to buy. Once again, I was back where I started. I needed money but there was no fast way to get it. Even fighting didn’t help that much, because you spend so much time fighting that your stats seem to increase before you could buy a weapon that would do the same thing. I wouldn’t be so upset if I wasn’t so frugal with my money. I hardly ever use items if I can help it, to the point where I consistenyl endanger my party due to low MP. Yet I still never seem to have enough money.

To make it worse, I’m not too happy with the license board character improvement system. I wasn’t fond of Final Fantasy X’s sphere grid, but at least characters would be on certain tracks that would turn them into more of a healer or a warrior or a black mage. With this game, I have to spend a ridiculous amount of time peering at tiny print in my strategy guide's license board, trying to figure out who should learn what. I think this is a case when there are just too many choices. Every character can learn everything and I really don’t think that should be the case. When you have six characters, it makes sense that they should specialize. So why aren’t there more licenses in the magic section that increase MP or evasion? Why is it that you can have everyone as a melee fighter and a ranged fighter? This method is very expensive, as you have to keep so many types of weapons on hand. It just takes way too much effort to try to outfit everyone so they are balanced fighters and mages. I really get frustrated with this system, as I feel I have too little direction.

Finally, I was aggravated to unlock new “quickenings” (like limit breaks in previous final fantasies) and discover no help at all in how to use them. I skimmed through the section in my strategy guide before the boss fight and it seems like something terribly complicated with buttons and timing. All the game needs is a mini interactive tutorial on quickenings. It would take two minutes of our time and yet the game just leaves you hanging.

I think it’s time to take another break from FFXII. Between the stupid movies (where they say phrases such as “manufacted nethicite” in every other sentence) and the frustrations in the economy and leveling system, there is little to enjoy. I have a couple of the older final fantasies, and it may be time that I replayed them to rediscover my love of RPGs. I really miss that case of game addiction. I just can’t stand the thought of playing FFXII again, only to discover more and more issues that make it feel like I’m wasting my time for nothing.  

EBA vs. Ouendan

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I have already proclaimed my unabashed love for Elite Beat Agents (EBA), so it should come as no surprise that Osu! Tatake! Ouendan! found its way into my mailbox. As the original Japanese game that inspired EBA, Ouendan has been critically acclaimed and developed a large fan base, both in its native Japan and foreign countries. I couldn’t wait to try it out.

When I began on the easiest level, I was a little surprised. Like EBA, it was hard when it was too slow (you have to concentrate to hit the sparse buttons, a drastic change from the more constant buttons that practically keep the tempo of the later levels). However, the overall pacing of the difficulties was much, much better. Levels progressed at an accelerated rate to that of the Westernized EBA. While it may be challenging for the new player, I felt that there was less of a plateau in difficulty among the levels. While in EBA there would seem to be a couple easy songs and many harder songs (in each of the four difficulty levels), Ouendan provided levels that progressed more steadily. As a player (and an EBA veteran), I felt respected. The game adjusts to the player’s rising skill, making it more fun.

Also high on the fun factor were the charts themselves. By charts, I mean the layout and pacing of the touch buttons and other devices during the songs. They were laid out in such a way so that they were not frustrating (such as not placing buttons all the way across the screen so you have to rush over to that spot) but high on the fun factor (such as laying out a string of buttons for a fun little drum solo). Perhaps it was the songs themselves, as many felt more like dance songs than those in EBA. Overall, there were fewer tricky rhythms to stumble over (like triplets in even time signatures) and the beat patterns fit the songs really well.

One you get past the fantastic gameplay, the main difference between EBA and Ouendan is the language. Ouendan is in Japanese. While I know some Japanese, I cannot read most of this game. The stories are still fairly easy to figure out from the pictures alone, but it appears the there are some stories that I may not understand due to language and/or cultural barriers. Keiichi Yano described how he changed the stories entriely for EBA because some problems just don’t suit Western audiences, such as the student having trouble focusing to study for an important exam. I have to admit, I found the stories for EBA to be much easier to relate to, perhaps because I’d seen stories like them so many times (the oil tycoon falls from power, the stealthy ninja steals secret plans, the lost puppy must find his way home).

Considering that I skip past most of the story animation after watching it once or twice, I really believe that the gameplay is the most important aspect of these iNiS games. If I had to pick between the two, I’d say Ouendan is definitely the more solid of the two and more fun in terms of gameplay. However, I’d definitely recommend Elite Beat Agents to most of my friends first since it is much more accessible. I am really glad that I played EBA first because it seems less difficult in general, making Ouendan quite a treat.