Showing posts with label Defense of the Ancients. Show all posts
Showing posts with label Defense of the Ancients. Show all posts

Last night I went to a DotA LAN party. (DotA stands for Defense of the Ancients, a Warcraft III mod.) We had about 20-30 people, each playing on a separate desktop in a computer lab. I was the only girl and I was grateful to be treated like everyone else. I played for nearly seven hours, and I actually had a good time.
There was a quite a mix of DotA veterans and new players. It was a challenge to form equal teams, but after a few games we were better able to sort ourselves out. It was my first time playing a full game (five versus five) and it was an absolute blast. It’s so much fun when there are other players around every corner and you have to do more than just hack and slash your way to the end before your enemy does the same. When human minds are involved, the strategy becomes really important.
Once again, the social aspect was one of my favorite parts of the game. It was great to have someone to blame for killing you or hearing them cry out when you surprised them with a powerful attack. I loved how people would hunt each other for personal grudges (i.e. “You’ve killed me five times and you’re going down!”) and stick together for coordinated attacks.
It’s great to watch what happens when members of a team realize that they are losing badly. You begin to see what type of person they are – whether they abandon all hope or fight valiantly no matter what. Fortunately, I played with a group of optimists in most games that always fought until the bitter end.
I have never been able to play a game for so long and have it hold my interest. Perhaps it was because the games themselves rarely lasted more than an hour – providing a natural break and a change of teams. People would get up and switch computers based on their new teams, keeping the blood flowing. Also, with each new group, a new dynamic emerged. Someone who so coldly hunted you down again and again the last game could become a great asset to your team.
Perhaps the most rewarding aspect of such continuous play was tracking my own improvement. I played more games last night than my combined experience in the past. I watched my number of deaths decline slowly but surely. I played with some great strategists, who inspired me and showed me a variety of techniques I had never known. I was nowhere near a pro, but playing with a full team is a great experience.
By 2 a.m., I was worn out but happy. No matter how many times I lost, I was satisfied having learned so much about DotA and playing with such fun people. I hope I have the opportunity to play again with such a fun group of people.

Today was my first experience playing the Wii. While we only had one controller, it was a lot of fun to take turns and comment on each other’s playing. One of the guys was trying to coach my Wii tennis technique (i.e. “Watch your wrist”). During Wii boxing, cell phone movies were taken of the person playing (but not of the game). It was great fun watching ourselves and the ridiculous amount of effort we put into our Wii-mote punches. It’s easy to lose sight of your body when focusing on a game that requires motion control. Just like people in my class moving the PS3 controller, I wiggled and ducked around like there was an invisible bee trying to sting me.
I started to really fall in love with the Wii and its happy music. I love the fact that the sensor responds to the Wii-mote like a mouse on many of the menu screens. The design is sleek yet practical. I am going to get a Wii soon and now I’m way more excited than before. It’s hard to describe how fun it is – you have to play it for yourself.
After playing the Wii for a while, we started playing Defense of the Ancients (DotA). My friend is in love with that game, and we all needed to practice for a DotA LAN party taking place this Friday. We had three labtops and a desktop, so the player with the desktop was at a disadvantage (as you could see where his player was at a quick glance). We promised not to look, but our own characters kept us busy enough that it was hardly necessary.
Playing DotA with more people was definitely fun. Early on, I could see that one of the guys was Bartle’s killer player type because he loved to stalk characters and sneak up on people when they least expected it. Another guy had a great knowledge of items; he always knew what to get for each character at every stage of the game. As a new player to DotA, I had primarily been focused on fighting and found their player preferences to be inspiring. I never realized there was so much strategy involved in what had seemed like a fairly straightforward game.
While I didn’t win, I still enjoyed playing because it was an incredibly social experience. I loved having your friends and enemies in the same room and being able to trash-talk or strategize. There is nothing quite like hearing your enemy scream out of shock when you kill them. I hope I can experience that someday as I become a better DotA player.

I own a Mac and only recently acquired a wireless mouse with a right-click button. I had previously been avoiding playing Warcraft III because of this physical barrier. However, there was also a mental barrier in that I have never really been attracted to war games or anything involving commanding units (unless you count Battleship). I had barely played the tutorial for Warcraft III when I finally decided to play the mods, hoping that they would have a greater appeal for me.
Defense of the Ancients (aka DotA) turned out to be more fun than I expected. In the beginning, you get to command one hero who can help turn the tides of an otherwise equal battlefield. While each of the games lasted around half an hour, I found that I could gain some sort of attachment to this hero, who essentially became my main focus. I played different heroes each time, and each had their own set of abilities and vocal responses. Some characters were more annoying than others, such as a perky dryad with a voice reminiscent of a ditzy ninth-grader. My friend played a group of goblins that I dubbed the “Band of Muppets” after their silly voices and weak attacks.
There is little customization in the characters, but I found myself going for only female characters. Like an avatar, I wanted to create a character that represented an idealized version of myself. I really enjoyed playing the beautiful, powerful women. I tried to go against my typical hack-and-slash combat mode to play the pretty, agile mages. These characters required some adjustments to my battle tactics, so I tried to learn how to attack from a distance and retreat at the first sign of a weakening defense. After struggling with this new technique for a couple games, I tried to switch to a powerful, combat-based Dragon Warrior. Unfortunately, I died faster than before.
I quickly discovered that I have a long way to go before I can really contribute to a team effort in DotA. I played DotA only against my friend or the computer. I played against my friend once (only after getting the hang of it by playing a few games cooperatively on easy mode against the computer). However, he happened to be very good at killing me – he killed me about seven times for the one kill I managed to get on him, and only by a happy accident. I am a sore loser from my past when I often lost board games to my older, wiser sister. I didn’t want to ruin my fragile self-esteem at the beginner stage so I insisted that he help me win by mentoring me instead of defeating me and leaving me out of the game. I wanted to be able to enjoy the game in the future.
My friend mentioned how DotA is basically an RTS modified to be more like an RPG. As he and I are both big RPG fans, it would make a lot of sense that I feel more attachment to a single hero that I control in this mod as opposed to a band of warriors in the normal game. With a name and a story, these characters jump out. Their vocal responses and special abilities are customized to where you would want to put different types of heroes on opposing teams. It could be a lot of fun to play in a group, where many different people choose characters that fit their player types and personalities. I hope to be able to play with a real team in the future, so maybe their personalities can shine through the heroes they command.